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A Living System

Interactive Architecture is a processes-oriented guide to creating dynamic spaces and objects capable of performing a range of pragmatic and humanistic functions. These complex physical interactions are made possible by the creative fusion of embedded computation (intelligence) with a physical, tangible counterpart (kinetics). A uniquely twenty-first century toolbox and skill set-virtual and physical modeling, sensor technology, CNC fabrication, prototyping, and robotics-necessitates collaboration across many diverse scientific and art-based communities.

Interactive Architecture includes contributions from the worlds of architecture, industrial design, computer programming, engineering, and physical computing. These remarkable projects run the gamut in size and complexity. Full-scale built examples include a house in Colorado that programs itself by observing the lifestyle of the inhabitants, and then learns to anticipate and accommodate their needs. Interactive Architecture examines this vanguard movement from all sides, including its sociological and psychological implications as well as its potentially beneficial environmental impact.”

Interactive Architecture by Michael Fox and Miles Kemp, 2009:20 “If living systems are machlnes, that they are physical autopoietic machlnes is trivially obvious: they transform matter into themselves in a manner such that the product of their operation is their own organization. However, we deem the converse as also true: A physical system if autopoietlc is living. In other words, we claim that the notion of autopoiesis is necessary and sufficient to characterize the organization of living systems.” Autopoiesis and cognition: the realization of the living by Humberto R. Maturana and Francisco J. Varela, 1979:17. 

LS_01: Arduino +Grasshopper+Firefly and Prototyping (32 hours) 7th to 11th March 2012, D0.04 Laboratory (ISCTE-IUL, Building II) 7th and 8th March 2012 (Wednesday and Thursday) 18:30 -22:30 (4 hours) Trainers: Brimet Silva e Ana Fonseca (Rhino3DPortugal, DigitaLab) Introduction to the basics of 3d modeling software tool using Grasshopper. 9th March 2012 (Friday) 9:00-13:00 e 14:00-18:00 (8 hours) trainers: Catarina Louro e Nuno Valverde (FabLab EDP, Labelec S.A. – Grupo EDP) Introduction to fundamental notions of Arduino with the aim of familiarizing the trainees with development tools and programming in DC, check out the basics of electronics and promote the creation of small projects in Arduino. 10th March 2012 (Saturday) 9:00-13:00 e 14:00-18:00 (8 hours) trainers: Brimet Silva e Ana Fonseca (Rhino3DPortugal, DigitaLab) Introduction to the basics of 3d modeling using the software tool and the potential of Firefly. 11th March 2012 (Sunday) 9:00-13:00 e 14:00-18:00 (8 hours) Orientation Workshop: Alexandra Paio, Maria João Oliveira, Luís Carvão (Vitruvius FabLab-ISCTE.IUL) Manufacture of interactive Models to scale. LS_02: Discursive Wall - Design Studio (32 hours) 29th March to 1st April 2012, D0.04 Laboratory (ISCTE-IUL, Building II) 29th e 30t March 2012 9:00-13:00 e 14:00-18:00 (8 hours) Development of interactive prototype to a specific location in the ISCTE. 31th March e 1st April 2012 9:00-13:00 e 14:00-18:00 (8 hours) Development and interactive prototype Assembly to a specific location in the ISCTE-IUL.

Event URL http://alivingsystemiscteiul.wordpress.com